Project:Soul - Hotfix [01.10.2023]
Hello my dear kohais!
First off all THANK YOU for all the Feedback! It really helped me sort issues out and here's some inside about the fixed issues:
- Boss doesn't spawn on Trigger-Enter:
The issue was simply that the trigger requested a potition value, which didn't work out. I rework the script to basically check on trigger for the position which fixed it.
- Boss spawns on weird positions:
This was caused by a simple programming error. I add the transform.potition after instantiating the boss object - don't ask why I honestly don't know myself xD
- Hollow Sharks don't start skills:
The check if the Shark was active was an issue - I checkt for (_this == null) which was a variable that was never set in the beginning. Which caused the skill object to be destroyed after casting a single circle. Has been solved by setting the right object to the attribute.
- Player can moonwalk:
This was, and still is a though one. Basically if any Object/Mob/Boss manages to collide on a certain position with the player the player objects Y get's rotated and has some weird velocity value. I added a check if the rotation of the player != Quaternion.identity which is the angle of 0. So as soon as we get some weird rotation going it and the velocity will be reset -> PLS IF U STILL GET THIS CONTACT ME!
- Nova doesn't attack after summon weapon respawn:
After calling a summon weapon there was no check in which state nova is OnEnable. I add some checks OnEnable to see if the Defense or Attack was set before deactivating.
- Passive Health-Rec doesn't work:
I missed to change the check of the player after changing the lifecycle of the player itself. Basically the error was caused cause the Regeneration object couldn't find a target .
- Skippable Quest Arin to King Emil IV:
I forgot to deactivate the quest script on the King. So now it only gets activated after talking to Arin!
- UI removed after teleporting:
I could replicate this easily, but didn't find which bug was causing this - I add a check in the dialogue manager whcih now basically checks if the dialogue has ended and if the UI is deactivated it gets activated. Works like a gem.
- BGM Sound is on 0. Sound still plays when transition no fight -> fight
Yes, there was unfortunately a check missing if the sound is set to 0 to not actually transition. Has been added.
- Speed Bug if dash into death:
Well, that was a though cookie. But I changed some attributes to actually improve this drastically. Now we have a playerSpeed attribute which is set on start to the comboAgility value. On dash we take the comboAgi + dashSpeed but the combo agi itself doesnt get changed so it will always be the initial value.
- Boss doesn't receive any damage:
Another collision error, only god knows why, but since the boss was stuck in the "STAGGER" state he couldnt be attacked anymore. I changed the whole boss lifecycle also adding a new movement system to not just plop out the floor.
Hope you enjoy the updated version, here some stuff I will add over the next weeks:
- fixing all text errors
- 2 more puzzle rooms
- reward room on finding all teleport stones
- 1 ranged weapon and 2 support weapons
Interested in more? https://instagram.com/dekisenpaitm
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Project:Soul
The world on the edge, the world clock shattered, time shadows roaming the world... Will you be able to help?
Status | In development |
Author | dekisenpaitm || PixelArt || Gamedev |
Genre | Adventure, Role Playing |
Tags | 16-bit, 2D, Action RPG, Exploration, Fast-Paced, Female Protagonist, Pixel Art, Retro, Top-Down |
More posts
- Project: Soul - Update(Fixes) 26.10.2023Oct 26, 2023
- Project:Soul - HOTFIX 04102023Oct 04, 2023
- Project: Soul - 2nd GameTestOct 01, 2023
- HOTFIX 26.08.2022Aug 27, 2022
- Update 26.08.2022Aug 26, 2022
- Update 23.07.2022Jul 23, 2022
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