Project:Soul
Intro song to set the mood for the gametest here:
Project:Soul
Since time has been reverted creatures and monsters are crawling out of their holes to gather "time". "Reset the world clock". Probably the last sentence our heroine Zephia remembers before waking up in front of a clock tower without any clue who she is and why she's even there. At her side is Nova. He's Zephias companion and the key trigger to her abilitys. Together they're trying to find out what happened to the world and to her.
My dear Kohais!
Everything you see has been created in a time frame of a year. With a break of about 4 months due to uni! This litte pre alpha gives you guys just a small hint how the gameplay & core mechanics will be at the end.
What has been add:
Systems:
- Pause menu
- Item menu
- Attribute System/Menu
- Passive Skillsystem/Menu
- Revamped Summonsystem/Menu
- Companion System [CURRENTLY DISABLED]
- ItemShop System/Menu
- OptionsSystem/Menu
- Quest/NPC System
- Dialogue System
- Teleporting System
- Div. Puzzle Systems
Graphics:
- New UPR-Pipeline in use
- LightSystem
- ShadowSystem
- COMPLETE UI Rework
- New VFX for better visualization
- Zephia REWORK v1 (NEW SOON)
- NPC and ENEMY recolour
and much much more...!!
Major missing implementations:
- Defense stat (BALANCING ISSUE)
- TeleportStone Quest
- Companion Skill/Stat
SO THANK YOU FOR BELIEVING IN US!
The Team
CURRENTLY, we're a team of two people - Gamedevelopment, Art & Socialmedia is managed by myself dekisenpaitm. All of the music & sound effects are created and managed by nicosenpaitm. Nico is one of my best friends and has created music for about 15+ years. I'm very much a beginner and started my gamedev/art journey around April 2022 - you see I'm still learning so please bear this in mind when giving feedback haha..haha....ha *nervous laugther*.
BUT THERE's MORE! Exactly one more guy! Please WELCOME David! He'll be joining the project from now on & since he has a lot of experience in gamedev and coding in general you'll be amazed how much more the two of us can now handle!
The general idea is to split the programming work - Additionaly since we're 2 Devs now, I can look a bit deeper into tilemaps, animations, boss designs and much more! So I really hope you're ready for this! <3 Also THANK YOU DAVID. Not only for all the support the last months but for joining on this adventure with me!
Our Goal
We to create a modern Zelda pixelarty RPG influenced by some Dark Souls aspects with additional features! Here are some special function (not talking about core functions) I'd love to implement:
- A follower system - follower transforms into different weapons and can change attributes by crafting/looting certain items.
- Additional weapons which can be summoned and refined~ and by additional I mean a lot! Each with a special skill/movement pattern.
- Three different summon weapon types - Melee, Ranged, Support.
- Attribute/Skill upgrade through certain items rather then grinding hours for exp.
- Different story endings (not gonna spoil too much here, hehe)
and more!
Support us
The first thing each and everyone can do to support us is actually for free! You can follow, like, share and comment our social media profiles and posts - this is already helping a lot!!
If you really want, nobody's forcing you and YOU CAN AFFORD IT! (You & your family should always come first!!) - Feel free to drop a donation - All of your donations are going to be used to cover costs and buy assets and tools for the game!
Links
David's SM TBA.
Assets
(If I forgot someone to mention please feel free to pm or comment!)
@TinyTales (Tilemap)
@Kicked-in-teeth (Emotes)
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | dekisenpaitm || PixelArt || Gamedev |
Genre | Adventure, Role Playing |
Made with | Unity |
Tags | 16-bit, 2D, Action RPG, Exploration, Fast-Paced, Female Protagonist, Pixel Art, Retro, Top-Down |
Download
Click download now to get access to the following files:
Development log
- Project: Soul - Update(Fixes) 26.10.2023Oct 26, 2023
- Project:Soul - HOTFIX 04102023Oct 04, 2023
- Project:Soul - Hotfix [01.10.2023]Oct 01, 2023
- Project: Soul - 2nd GameTestOct 01, 2023
- HOTFIX 26.08.2022Aug 27, 2022
- Update 26.08.2022Aug 26, 2022
Comments
Log in with itch.io to leave a comment.
CURRENTLY KNOW BUGS THAT WILL BE FIXED:
UI vanishes after teleporting -> talk to NPC to any NPC to softfix
Arin quest is skippable [throne room] no major issue
Boss doesnt take dmg -> MAJOR ISSUE. Will be hottfixed asap
speed bug -> if it happens just die in the game & speed will be reset
moonwalking -> use the ESC button to open menu click "i'm stuck" if it doesnt work die in game.
nova is not attacking -> reset after die in game
This bugs have been addressed! If you still encounter one of these let me know please!!
So, HOTFIX is out now! Sorry for the short delay peeps <3
wow, the first battle is absolutely brutal.
hehe~ >:D YES! It's meant to be really hard, but don't give up! Try to use your tools as good as possible! Summon your weapons and if I may give u a hint Sword>Bow>Staff ;) Have fun & Good luck! TYSM for trying it out <3
yeah but no one explains to you how to use the tools. That's makes the learning curve to sharp for most new users to appreciate.
absolutely right, there's still a guide in the beginnig. I'm still planning like a practice room so u can try stuff out :) and pbl going to balance stuff a bit :D Thank you for your feedback!!!
its the time when the story begins
Yes! Pretty soon ☺️✨
Pre-Alpha release: 22.07.2022
Release-Trailer